The 3D Raddict

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  • My Projects
    • The Virtual Workbench>
      • Task 1: Manipulating Objects
        • Task 2: Its All Balls
          • Task 3: Weighing the Old Way
            • Task 4: Introducing Robbie the Robotic Arm
              • Task 5: Eureka!
              • Robotics : The Mindstorms Project>
                • The R6 Robotic Arm Project
                • Meccano® World>
                  • Building No.10 Set's Lifting Shovel
                    • "Aunt Sally" Fun Machine
                    • The Virtual Factory
                      • My Hometown Walkthrough
                        • My First Real Game
                          • Surfing Simulation
                          • My Little Shop
                            • 3D Rad Tools>
                              • The Handy Gesture Maker
                              • 3D Rad Assets
                                • 3D Rad Special Tutorials
                                • My Freebies
                                  • Mouse Manipulation of Rigidbodies
                                    • Imposter Grid Editor
                                      • Andro Ragdoll Demo
                                        • Rope Demo
                                          • Cloth Flag Demo
                                            • Buoyancy Demo
                                              • Demo2 from The Handy Gesture Maker
                                                • Bone ID Tool
                                                  • Full Dynamic Shadow for Andro
                                                    • "The CG Tutorial" examples ported to 3DRad HLSL
                                                    • My Odds and Sodds
                                                      • Video - Interacting Rigidbodies
                                                        • Video - Spring Balance Operation
                                                          • Video - Me Walking on 3DRAD Terrain!
                                                            • Video - Basic Breaking Wave used in "Surfing Simulation"
                                                              • Video - Initial Test of Surfing Simulation
                                                                • Video - Realtime Water using the Shallow Water Equations
                                                                • My Blog (Latest news: 07/02/2012)

                                                                Meccano "Aunt Sally" Fun Machine 02/07/2012
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                                                                The month of January has seen me attempting to build up some shader skills, an essential requirement if I want to build a decent looking surfing wave for my Surfng Simulation project. This has all been rather exasperating, so now a Meccano break is called for. Digging through old copies of the Meccano Magazine publication I came across a model called the "Aunt Sally Fun Machine" which I  thought might be rather fun to build, as well as having some use afterwards as a demonstration of  physics interactivity in an amusing gameplay. If it works as expected, I'll make it available for downloading. You can follow my progress on my Meccano page.

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                                                                Robotic Arm - Phase01 completed 12/15/2011
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                                                                The arm construction (Phase01) has been completed, and a start has been made on testing individual servo operation (Phase02). A video clip can be found on the webpage.
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                                                                R6 Robotic Arm - the start 11/27/2011
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                                                                I've made a start on this project. You can download a very  basic Phase01 from here
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                                                                Meccano Lifting Shovel completed! 11/19/2011
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                                                                Its taken a bit of time, but that's only because I've been slotting it in between breaks in my other projects. I've been using the Oddity 3D graphics engine for this project, and its really proved its capabilites in allowing me to put together a highly detailed model (800 seperate parts) and still perform at a decent framerate for the final realtime animation. I'm impressed!
                                                                To all Meccano enthusiasts out there: please feel free to add comments, suggestions and ideas.....I am very open to such things, and they help to further motivate me.
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                                                                Robotic Tutorial: Getting to "grips" with DomaBot! 11/01/2011
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                                                                DomaBot needed a helping hand! See 3DRad Special Tutorials for latest.
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                                                                The Meccano Lifting Shovel has just got a little heavier in its rear end! 10/29/2011
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                                                                Nearly, nearly completed. (Aiming for completion by December)
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                                                                Robotic Tutorial: DomaBot can now "see" like a bat! 10/24/2011
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                                                                Robotic Tutorial - updated 10/11/2011
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                                                                Using the LightSensor attachment, DomaBot can now follow a line:
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                                                                Meccano Lifting Shovel - another step further 10/06/2011
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                                                                Winch Assembly added........not too far to go now!
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                                                                Robotic Tutorial - Light Sensor added 10/01/2011
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                                                                Details on 3DRad Special Tutorials page
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                                                                  Author

                                                                  My name is Allan C Farquharson
                                                                  and I'm a retired process control software engineer, whose
                                                                  always had an interest in realtime
                                                                  3D graphics, both in the programming and gaming side of
                                                                   this fascinating subject.

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