Prior to making 3D Rad my engine of choice, I would avoid "quaternions" at all costs. The name alone is enough to strike a little stroke of fear into anyones' heart (are they some kind of radioactive sub-atomic particle, or what?). I was brought up on matrices and vectors to manipulate 3D vertices, so changing over to quaternions  was a major shift for me.
So, today, when a Forum member came up with a quaternion problem, I was in two minds whether to step in and have a look. I spent most of the day trying to figure out what was happening, and eventually I reached a "Eureka!" moment when things fell into place. So......I guess the moral of the story is tackle your problems with persistance, and all will come right! I might add, that without the RAD part of 3D Rad, I would probably still be buggering around with the problem  (or perhaps given up)
Anyway, tomorrow will be a new day, and its on with the Eureka! project......I hope to have a spring balance in place by the end of the weekend. 
 


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