The 3D Raddict

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                                                                • My Blog (Latest news: 07/02/2012)

                                                                Unity for All 11/01/2009
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                                                                Of course the BIG news this week has been Unity following in the footsteps of 3D Rad by going freeware. I just had to see how this hotdog engine compared with Rad, so I joined the throng and downloaded it, together with all its tutorials. I've been reading the documentation and made a start on the 2D Platformer tutorial. The documentation is first class, with good referencing and examples, Also the Editor lives up to the glowing reports I've read about it. But what is NOT publicized so widely, is the fact that you really have to be a topnotch scripter/programmer to get the most out of it. So, in this regard, I do not think that 3D Rad is going to lose many users!

                                                                From a personal point of view, I really do like the use of PhysX for the physics side of things, but other than that, I think that 3D Rad is far more intuitive and simpler to use, as well as living up to its RAD part.
                                                                In the near future, as a personal exercise,I would like to port the three major Unity tutorials (3D Platformer, FPS, and 2D Platformer) to 3D Rad for comparison purposes.

                                                                My Eureka! project is progressing well.......no major hiccups. Just waiting for the November update for a fix on the Buoy Object bug.
                                                                Meanwhile, here is a video of the Spring Balance in operation.
                                                                 


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                                                                  Author

                                                                  My name is Allan C Farquharson
                                                                  and I'm a retired process control software engineer, whose
                                                                  always had an interest in realtime
                                                                  3D graphics, both in the programming and gaming side of
                                                                   this fascinating subject.

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