Making Waves 01/02/2010
A new year and a new start. I'm not getting any younger, so I'm going to make a start on my Surfing Simulation project before my bones give out! During the last few weeks I managed to refresh myself on HLSL and hope to use this to produce a good surfing wave for myself. I have been following an excellent series of tutorials on shader programming. It is actually a free e-book called "The CG Tutorial: The Definitive Guide to Real-Time Graphics" and is obtainable at http://developer.nvidia.com/object/cg_tutorial_home.html Although it is based on Cg, which is a high-level shader language developed by Nvidia in close collaboration with Microsoft,it is very similar to Microsoft's HLSL. I've taken a number of the examples and ported them to 3DRad HLSL format. You can pick them up from here. CommentsLeave a Reply | AuthorMy name is Allan C Farquharson ArchivesFebruary 2012 Categories |
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