The 3D Raddict
  • Home
  • About Me
  • My Projects
    • The Virtual Workbench >
      • Task 1: Manipulating Objects
      • Task 2: Its All Balls
      • Task 3: Weighing the Old Way
      • Task 4: Introducing Robbie the Robotic Arm
      • Task 5: Eureka!
    • The Virtual Science Lab >
      • Automation and Process Control Workshop >
        • Automating RadBot - our benchtop robot
    • Robotics : The Mindstorms Project >
      • The R6 Robotic Arm Project
    • Meccano® World >
      • Building No.10 Set's Lifting Shovel
      • "Aunt Sally" Fun Machine
      • MeccanoRAMA
      • Meccano Mechanisms
    • The Virtual Factory
    • My Hometown Walkthrough
    • My First Real Game
    • Surfing Simulation
  • My Little Shop
    • 3D Rad Tools >
      • The Handy Gesture Maker
    • 3D Rad Assets
    • 3D Rad Special Tutorials >
      • RadBot.... Creation, Programming and Challenges
  • My Freebies
    • Mouse Manipulation of Rigidbodies
    • Imposter Grid Editor
    • Andro Ragdoll Demo
    • Rope Demo
    • Cloth Flag Demo
    • Buoyancy Demo
    • Demo2 from The Handy Gesture Maker
    • Bone ID Tool
    • Full Dynamic Shadow for Andro
    • "The CG Tutorial" examples ported to 3DRad HLSL
  • My Odds and Sodds
    • Video - Interacting Rigidbodies
    • Video - Spring Balance Operation
    • Video - Me Walking on 3DRAD Terrain!
    • Video - Basic Breaking Wave used in "Surfing Simulation"
    • Video - Initial Test of Surfing Simulation
    • Video - Realtime Water using the Shallow Water Equations
  • My Blog (Latest news: 27/11/2014)

A Bit of Background

Picture
My name is Allan and I am a recently-retired industrial process control software engineer.
I am a South African, living in Knysna, a small but popular holiday resort on the banks of  a large beautiful lagoon which opens up to the sea through a very narrow passageway between two rocky headlands. Since the start of the home PC I have always had an interest in realtime 3D graphics programming, although in those days it was not very realtime!   I started programming in DOS MSBasic and Assembler, then Windows VisualBasic, and finally C / C++. After some not very successful attempts at building my own DirectX 3D engine, I purchased a 3D graphics engine called "PowerRender" which I have stuck to for a number of years until recently. My current favourite is "3D Rad" , a rapid application development system, well-suited to the type of projects which interest me. Having had  technical, scientific and educational training experience, my projects have always had a bias towards these areas. The faster numerical and video processors have enabled the application of realtime physics and visual effects which now make realistic interactive simulations entirely possible.
I am into this 3D stuff purely as a hobby, and have never marketed or made any financial gain from it (until maybe now).

Powered by Create your own unique website with customizable templates.