A Bit of Background

My name is Allan and I am a recently-retired industrial process control software engineer.
I am a South African, living in Knysna, a small but popular holiday resort on the banks of a large beautiful lagoon which opens up to the sea through a very narrow passageway between two rocky headlands. Since the start of the home PC I have always had an interest in realtime 3D graphics programming, although in those days it was not very realtime! I started programming in DOS MSBasic and Assembler, then Windows VisualBasic, and finally C / C++. After some not very successful attempts at building my own DirectX 3D engine, I purchased a 3D graphics engine called "PowerRender" which I have stuck to for a number of years until recently. My current favourite is "3D Rad" , a rapid application development system, well-suited to the type of projects which interest me. Having had technical, scientific and educational training experience, my projects have always had a bias towards these areas. The faster numerical and video processors have enabled the application of realtime physics and visual effects which now make realistic interactive simulations entirely possible.
I am into this 3D stuff purely as a hobby, and have never marketed or made any financial gain from it (until maybe now).
I am a South African, living in Knysna, a small but popular holiday resort on the banks of a large beautiful lagoon which opens up to the sea through a very narrow passageway between two rocky headlands. Since the start of the home PC I have always had an interest in realtime 3D graphics programming, although in those days it was not very realtime! I started programming in DOS MSBasic and Assembler, then Windows VisualBasic, and finally C / C++. After some not very successful attempts at building my own DirectX 3D engine, I purchased a 3D graphics engine called "PowerRender" which I have stuck to for a number of years until recently. My current favourite is "3D Rad" , a rapid application development system, well-suited to the type of projects which interest me. Having had technical, scientific and educational training experience, my projects have always had a bias towards these areas. The faster numerical and video processors have enabled the application of realtime physics and visual effects which now make realistic interactive simulations entirely possible.
I am into this 3D stuff purely as a hobby, and have never marketed or made any financial gain from it (until maybe now).