This is a massive task.......over the years I've been building virtual Meccano parts, and lately I've been converting them to .x format Skinmeshes, suitable for 3DRad and 3Impact. At the same time, I'm giving each mesh a PhysX compatible rigidbody. My PhysX_Test16 has shown that it is possible to create fully working interactive parts, and this is what I hope to accomplish using my virtual Meccano parts. There is a whole wealth of Meccano model plans out there.......so, give or take a year or two, we'll have some 3DRad realtime interactive Meccano models for those of you who were not around in the fifties and sixties!
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AuthorMy name is Allan C Farquharson Archives
November 2014
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