By carrying out this little modelling and animation exercise, I have been able to refresh myself on all procedures required, and have also established a content pipeline to 3DRad.
The December update brought a new dimension to 3DRad, namely, User Defined Shaders. A long while back I did attempt to learn HLSL, but gave up because it was not easy to readily see the results of one's efforts and also there were not too many tutorials floating around the web.
Now that we have the means, I'm going to spend the next two weeks concentrating on learning and applying HLSL.