The 3D Raddict
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      • Task 1: Manipulating Objects
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        • Automating RadBot - our benchtop robot
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    • Mouse Manipulation of Rigidbodies
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  • My Odds and Sodds
    • Video - Interacting Rigidbodies
    • Video - Spring Balance Operation
    • Video - Me Walking on 3DRAD Terrain!
    • Video - Basic Breaking Wave used in "Surfing Simulation"
    • Video - Initial Test of Surfing Simulation
    • Video - Realtime Water using the Shallow Water Equations
  • My Blog (Latest news: 27/11/2014)

My First Real Game: "Surfari ZA"

For many years I've always had a surfing game at the back of my mind, but hardware and software limitations have never allowed me to bring it out to the forefront. So my decision has been made... after all, I'm not getting any younger, and do so want to end up with a completed game. The last couple of years with 3DRad and Oddity have given me the opportunity to try out various techniques, so I now have a pretty good grasp on what works and what does not.

The game itself will focus on you (the surfer) and your lone battle with nature (the waves). There will be no competitive surfing against fellow surfers, as I'm completely against today's large scale commercialisation of surfing. I will, however, throw in the odd mean dude who "drops in" on your wave, and also that shapely surfer chick who produces some eye-catching contortions on a surfboard. 
Sharks, jellyfish, driftwood and rocks will hinder your progress in making that perfect wave score.  Dolphins and whales will add some entertainment while you're waiting at the "backline" Weather conditions will also play their part

Surfing action will take place at various spots (real and fictitious) around the South African coastline, each spot sporting a different type of wave: reef-breaking monsters, shallow-breaking pipelines, fast-breaking point waves, lazy slow-breaking beach waves. You will start as a "gremmie" (learner surfer) and, as your points score increases (by means of learning new manouvres and increased "time-spent-on-waves") so you will advance to higher levels with more difficult waves.

Well, that's my plan and I estimate a good two years in the making. I'll be using 3DRad for prototyping and Oddity for the actual game.

The game will be called "Surfari ZA", and I'll keep this page updated as I progress.
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