My Hometown Walkthrough
Still in the planning stage.
I have managed to build up a 3D terrain of the area by converting Google Earth info into a heightmap, which I then read into FreeWorld3d (a terrain modeller) to produce the 3D mesh.
I have managed to build up a 3D terrain of the area by converting Google Earth info into a heightmap, which I then read into FreeWorld3d (a terrain modeller) to produce the 3D mesh.
23/05/2011
Better late than never! So for this year I will be spending a great deal of my time on this project. The following pics show what I already have, and will be the basic backbone for further development.
Pic1 : Google Earth view of Knynsna Lagoon and surrounds.
Pic2 : After conversion to a heightmap
Pic3 : After conversion to 3D and addition of a water plane
Pic4 : Untextured 3D view
Pic5 : Textured 3D view with no waterplane
Pic6 : The 2048x2048 texturemap used
This project is going to give me the opportunity to try out a range of different procedures. I've got high ground, low ground, calm lagoon water, rough sea water, beaches, and much more. The first problem is that it is only possible to get a very low detail mesh (at normal ground level) using heightmaps derived from Google Earth, but if I tackle small areas at a time, I'm sure I'll find a workaround.





