The 3D Raddict

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      • Task 1: Manipulating Objects
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                                                      • Video - Interacting Rigidbodies
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                                                            • Video - Basic Breaking Wave used in "Surfing Simulation"
                                                              • Video - Initial Test of Surfing Simulation
                                                                • Video - Realtime Water using the Shallow Water Equations
                                                                • My Blog (Latest news: 07/02/2012)

                                                                My Hometown Walkthrough

                                                                Still in the planning stage.
                                                                I have managed to build up a 3D terrain of the area by converting Google Earth info into a heightmap, which I then read into FreeWorld3d (a terrain modeller) to produce the 3D mesh.
                                                                 

                                                                23/05/2011

                                                                Better late than never! So for this year I will be spending a great deal of my time on this project. The following pics show what I already have, and will be the basic backbone for further development.
                                                                Pic1 : Google Earth view of Knynsna Lagoon and surrounds.
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                                                                Pic2 : After conversion to a heightmap
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                                                                Pic3 : After conversion to 3D and addition of a water plane
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                                                                Pic4 : Untextured 3D view
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                                                                Pic5 : Textured 3D view with no waterplane
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                                                                Pic6 : The 2048x2048 texturemap used
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                                                                This project is going to give me the opportunity to try out a range of different procedures. I've got high ground, low ground, calm lagoon water, rough sea water, beaches, and much more. The first problem is that it is only possible to get a very low detail mesh (at normal ground level) using heightmaps derived from Google Earth, but if I tackle small areas at a time, I'm sure I'll find a workaround.